Contact
gregcox85@gmail.com
gregcox85@gmail.com
SKILL SET
Blender
Zbrush Maya |
Photoshop
Substance Painter Substance Designer |
Houdini
Unreal 5 |
WORK EXPERIENCE
Midnight Society // MAR 2022 - Present
Lead Environment Artist
Lead Environment Artist
HALO INFINITE // 343 Industries // SEP 2016 - MAR 2022
3D Environment Artist - MP Map Lead (Art)
3D Environment Artist - MP Map Lead (Art)
- Collaborated across teams to drive creative vision for two multiplayer maps (LaunchSite & Highpower)
- Addressed various challenges as it pertained to map vision, development, and delivery within desired schedule.
- Provided direction and tasking to team members assigned to support MP world building.
- 3D modeling and texturing utilizing Blender & Maya in order to create perf friendly game assets (render and collision meshes within budget)
- Utilized prefabricated assets and in house tools to populate a level.
- Modeled & uved architecture elements on top of preexisting design layouts
Shadow of War // Monolith // NOV 2015 - AUG 2016
World Artist
World Artist
- Modeled high & low poly terrain feature sets, unwrapped, textured and placed in level.
- Utilized prefabricated assets and in house tools to populate a level.
- Utilized in house tools to author terrain materials.
- Created both Macro and Micro tiling textures in Zbrush and Substance Designer for use on terrain feature sets.
- Modeled & uved architecture elements on top of pre existing design layouts.
HALO 5 // Microsoft 343 Industries // APR 2013 - NOV 2015
Technical 3D Environment Artist
Technical 3D Environment Artist
- Modeled high & low poly props, unwrapped, textured, and packaged assets for engine.
- Utilized prefabricated assets & materials to create Environments in various levels.
- Optimized numerous props for ship // LOD generation // Collision // Reduced draw calls.
- Defined play space boundaries in which levels would exist in engine.
- Provided both art and asset integration direction to outsourcing companies for prop assets.
- Provided tech support and guidance to art teams on solutions with in house techniques.
- Evaluated numerous levels to provide working optimization solutions to env leads for both custom collision and assets exceeding ideal costs for ship.
HALO 4 // Microsoft 343 Industries // FEB 2011 - FEB 2013
Technical 3D Environment Artist
Technical 3D Environment Artist
- Modeled high & low poly props, unwrapped, textured, and packaged asset for engine.
- Utilized prefabricated assets & materials, to create an environment in a Level.
- Defined play space boundaries in which levels would exist in engine.
- Defined streaming order for levels // Pre loads and drop outs.
- Tracked and reported on memory budgets for assigned levels.
- Alleviated draw calls outside the field of view for assigned levels to increase performance.
United States Army // JAN 2004 - JAN 2007
Infantryman / Training NCO
Infantryman / Training NCO
- Assigned to a Mechanized Infantry platoon as a team leader.
- Participated in combat operations during Operation Iraqi Freedom. Provided tactical and technical guidance to supervisors and subordinates on and off the field.
- Promoted to junior NCO upon return. Responsible for the care and welfare of 6 Soldiers, retained position two pay grades higher than appointed as Training NCO, conducting Administrative duties and deployment readiness with a battalion that numbered 630 Soldiers.